Do not get angry with your brother without reason, and if you do, reconcile as quickly as possible

16

Lesson 16 - Genesis 42 - Hungry

This lesson we will learn the following 'step' which can be learned to the children to remember as truth for their lives


Related Step text to learn: Do not get angry with your brother without reason, and if you do, reconcile as quickly as possible
Related Step Bible text: ¶ Ye have heard that it was said by them of old time, Thou shalt not kill; and whosoever shall kill shall be in danger of the judgment: But I say unto you, That whosoever is angry with his brother without a cause shall be in danger of the judgment: and whosoever shall say to his brother, Raca, shall be in danger of the council: but whosoever shall say, Thou fool, shall be in danger of hell fire. Therefore if thou bring thy gift to the altar, and there rememberest that thy brother hath ought against thee; Leave there thy gift before the altar, and go thy way; first be reconciled to thy brother, and then come and offer thy gift. Agree with thine adversary quickly, whiles thou art in the way with him; lest at any time the adversary deliver thee to the judge, and the judge deliver thee to the officer, and thou be cast into prison. Verily I say unto thee, Thou shalt by no means come out thence, till thou hast paid the uttermost farthing. (Matthew 5:21-26)

Questions

Share your hearts together by talking about the following subjects:
Extra questions:
  • Ben jij wel eens ten onrechte boos op iemand geweest? Hoe lang ben je boos op diegene gebleven?
  • Hoe voelde het toen je het weer goed had gemaakt?

Drawings

Jenske Visser -

Artist: Jenske Visser

Direct Bible References

Extra direct Bible references which expands or explain the same lesson.

  • Ephesians 4:26 Be ye angry, and sin not: let not the sun go down upon your wrath:
  • Psalms 4:5 Offer the sacrifices of righteousness, and put your trust in the LORD.
  • Romans 12:18 If it be possible, as much as lieth in you, live peaceably with all men.
  • Ephesians 4:26-32 Be ye angry, and sin not: let not the sun go down upon your wrath: Neither give place to the devil. Let him that stole steal no more: but rather let him labour, working with his hands the thing which is good, that he may have to give to him that needeth. Let no corrupt communication proceed out of your mouth, but that which is good to the use of edifying, that it may minister grace unto the hearers. And grieve not the holy Spirit of God, whereby ye are sealed unto the day of redemption. Let all bitterness, and wrath, and anger, and clamour, and evil speaking, be put away from you, with all malice: And be ye kind one to another, tenderhearted, forgiving one another, even as God for Christ’s sake hath forgiven you.
  • James 5:7-8 Be patient therefore, brethren, unto the coming of the Lord. Behold, the husbandman waiteth for the precious fruit of the earth, and hath long patience for it, until he receive the early and latter rain. Be ye also patient; stablish your hearts: for the coming of the Lord draweth nigh.


Legend

Bible verses copyright: PUBLIC DOMAIN except in the United Kingdom, where a Crown Copyright applies to printing the KJV. See http://www.cambridge.org/about-us/who-we-are/queens-printers-patent


  • A related Bible reference to the lesson which is negative, something you should not do
  • A related Bible reference to the lesson which is both positive and negative
  • A related Bible reference to the lesson which is positive, something you should do or learn from
  • A related Bible reference to the lesson which is not yet determined positive or negative

Games to Memorize the Steps with Drawings

Steps Memory

Turn cards over and match illustrations with corresponding Bible verses.

Steps Memory

Supplies:
  • A6-sized steps with illustrations and Bible verses on the front. The back is blank.
  • A4-sized steps with illustrations and Bible verses on the front. The back has the title of the step.

Preparation:
  • Form teams in pairs or groups.
  • Place a set of A6 steps with their backs up in random order on a table or on the floor. This forms the "Memory" part of the game.

Task:
  • Let the children play in teams or pairs against each other.
  • Players take turns flipping two cards from the "Memory" section, trying to find a matching set of an A4 card and an A6 card.
  • If a player finds a matching set, they show both cards to the group and identify the Bible verse and illustration.
  • For an extra point, they can also try to guess the corresponding title of the step to be learned.
  • If the cards do not form a set, they are flipped back with the back facing up, and the next player takes a turn.
  • The game continues until all matching sets are found.
  • The team or player with the most correct sets and titles wins the game.
Searching Steps

Hide cards with Bible verses and illustrations for children to find.

Searching Steps

Supplies:
  • A6-sized steps with illustrations and Bible verses on the front. The back is blank.

Task:
  • Divide the children into teams.
  • Let one team hide the A6 cards, making sure to count how many cards they hide.
  • Allow the other team to search for the cards in the hidden area, optionally setting a time limit.
  • Once a team finds a card, they must identify the corresponding step.
  • The team earns 1 point for correctly naming the step and 1 point for finding the step.
  • If a team doesn't know the step, the other team can guess and, if correct, earn 1 point.
  • When all cards are found or time is up, switch roles, and the team with the most points at the end wins.
Guess the Step

Guess which step matches a displayed drawing.

Guess the Step

Supplies:
  • A4-sized steps with illustrations and Bible verses on the front. The back has the title of the step.
  • A6-sized steps with illustrations and Bible verses on the front. The back is blank.

Preparation:
  • Place the large steps on the ground with the title facing up.
  • Prepare small steps (A6 size) that correspond to the large steps.

Task:
  • Have a child take turns showing a step, covering the Bible verse.
  • They must guess which title matches the displayed drawing. They earn a point if correct.
  • To make the game more challenging, children can also try to guess the corresponding Bible verse for an extra point.
  • The team with the most points wins.
Step Choice Challenge

Choose a drawing and provide hints, make a drawing, or use a 'forbidden word' to convey the step's meaning.

Steps Choice Challenge

Supplies:
  • Various steps printed with illustrations and Bible verses on the front. The back has the title of the step.

Preparation:
  • Form two teams.
  • Keep a stopwatch handy.

Task:
  • Give one small drawing to a child within a team so that no one can see the drawing.
  • The child receiving the drawing can choose how they want to convey the step to their team (you can also roll a die).
  • Acting: They can act out the step by making movements.
  • Drawing: They can try to draw the step without using words.
  • Forbidden Word: They can describe the step without using specific keywords from the step's title.
  • The team has 30 seconds to guess the step and name the corresponding title.
  • If the team manages to guess both the drawing and the step within 15 seconds, they earn 3 points.
  • If the team manages to guess both the drawing and the step between 15 and 30 seconds, they earn 2 points.
  • If the team can't guess the step within 30 seconds, the other team has the chance to guess and earn points.
  • The other team can try to guess the title of the step, but they can't see the drawing.
Step Theater

Act out a short story or play to convey the meaning of each step.

Steps Theater

Preparation:
  • Divide the children into pairs and give each pair a step (or show it via the website).

Task:
  • Have each pair come up with a short mini-story or play that depicts the meaning of the step.
  • The children in the pair can divide the roles and try to convey the message of the step in a creative and understandable way.
  • After the pairs have prepared their play, they present it to the rest of the children in the group.
  • After watching the play, the other children must guess which step is being portrayed.
  • The team that correctly guesses the step earns points.